![]() Exploring the open-world town of Greenvale and interacting with the larger-than-life locals you get the clear impression that this is a game that was unleashed from the mind of one man (director Hidetaka “SWERY” Suehiro) and exists more or less as he intended it, rather than being focus-tested into banality like so many big-budget blockbusters. Imagine if you took the complete script from David Lynch’s Twin Peaks television series, translated it into Japanese, then translated it back into English, then had a drunk friend read it to you from the passenger seat of your car while they clumsily flicked between obscure jazz radio stations that intermittently fluctuated in volume. But in practice, it’s far weirder than that. Deadly Premonition is an episodic whodunit murder mystery set in a small town inhabited by a populace of off-kilter characters, with the player cast as the FBI agent at the head of the investigation. ![]() I tend to agree with the former, and am pleased that this PlayStation 3-only Director’s Cut rights a few of the wrongs that turned some people off of that experience – most notably the clunky controls and camera issues – but sad that it adds a disappointingly slight amount of new story content.That unforgettable experience remains a difficult thing to sum up. ![]() Even IGN couldn’t agree on it internally our UK team praised it for being “ a uniquely unforgettable experience,” while our US team described it as being “ awful in nearly every way”. A budget release previously only available on Xbox 360 (outside of Japan), this divisive survival-horror game managed to make its way onto numerous best-of and worst-of lists 2010. Few games in this console generation have split the reactions of critics as much as Deadly Premonition. ![]()
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